http://www.youtube.com/watch?v=2VpQXweGBOU
Videos are not a good way to show something as you have to drive it, but I'm doing a few LMP1 cars for a different mod, solving what was sort of an aero bug, this works a treat. It is very drivable as you can see..
Of course you wouldn't drive like this if you plan to:
- stay alive
- keep your 'job' as a race car driver
but life over the limit is essential, the car invites you to find the limit and you can have a bit of a twitch and a slide, both on and off power, as an indication that you're just at or beyond the limit. None of that weird understeery driving just to avoid crashing.
When you look at telemetry its also quite different. You can actually calculate under and oversteer and when I see rFactor videos I pretty much always see the mathematic understeer. With my LMP1 car, depending on brake bias and coast diff, you can certainly get some oversteer easily into corners. Out of slow corners you can also keep the power on as you correct a slide, such as out of the first chicane at Monza, or the last turn at Laguna Seca etc.
Also at higher speed though, now that I fixed what was probably an error in aero, the balance is nice, even in 3rd and sometimes 4th gear things can sometimes go into mathematical oversteer, which is a bit more hairy of course but often you can keep your foot in and just apply some opposite lock..
I tend to post these exagerated videos to prove a point that rFactor isn't just 'understeer or die' if you treat its physics engine with ..umm physics